Quoted By:
Machamp!
Comet punch
Seismic toss
Fire punch
Ice punch
Thunder punch
Grab: vital throw (champ grabs enemy and throws him against stage edge.)
Ability: no guard. When active, all attacks lock on no matter what on both sides
Super: cross chop. Champ uses all four arms and crosses them in an x shape, sending oponent flying
Or maybe dynamic punch. Champ focuses, then makes a flashy energy-looking punch and hits enemy in head with it.