>>36907964>There's no way that looks better than a city with a lot of buildingsThat's literally what the picture is. Chinese ghost cities look like that because they have virtually no people despite having completed infrastructure. Repetition and boredom will set in quickly unless you have dozens of NPCs out on the empty streets with their own interesting or useful dialogue at any given time. Now tell me, what would the player prefer?
A) A small city with a handful of NPCs to make the city feel inhabited without overloading the player with new information, and virtually every building is accessible in some form
B) A huge ghost city where you have to trek across the map to get anywhere, where the vast majority of buildings exist to take up space, and the NPCs are either so few that they make the town feel empty, or so numerous that the player loses interest in exploring and talking to them.