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>Conditions for catching Pokemon that are dynamic
In other words, more than just lower health; throw ball
>Exploration and puzzle solving that makes use of Pokemon elemental abilities like fire, electricity, and telekinesis
It's about time the overworld puzzles evolve beyond simple block pushing
>Battle system that uses the environment
If you have a fully realized 3D world (and 3D models), put them to good use
>Authentic Pokemon setting
This is kind of a nitpick, but no feudal/steampunk shit. I want to see the Pokemon world of the '90s, that near-future utopia, brought to life