>>55389016>>55389425In terms of PMD as a whole, I'd say:
RT
>has solid foundations, but porting over Pokemon mechanics to MD format was unrefined>maingame gameplay loop is built around escorting your new recruits to the end of the dungeon to keep them>maingame leveling of the team and disbanding every day more or less incentivizes only powerleveling one guy than using the entire lineup>Level 1 dungeons are solid design-wise, lots of postgame that deals with Lv1, 99F, or bothExplorers
>refines a fair amount of PMD1's gameplay loop, fixing some flaws like lack of gender making Attract OP, accuracy of multihits among other things>IQ skills and teams not disbanding means you're able to fully teambuild to your liking, but the amount of grinding needed means you'll likely just raise a main set of 4 and nothing more>postgame is more story-focused, less grueling challenges outside of Destiny Tower, no 99F marathon dungeons besides ZIS/DTGates
>slow as fuck, so admittedly haven't done a lot with this game admittedly. Maingame focuses a lot on enemies eating at your consumables but is otherwise fairly simple.Super
>ridiculous balancing where wands trump all and everyone oneshots, making the gameplay entirely focused on wandspam to instagib so you don't get instakilled yourself, completely defeating the whole purpose of even using other mons if they all have to adhere to that same playstyle>break system but starters don't go on breaks so you'll just use them and buff them and nobody else anywayRTDX was a pretty good return to form but considering how awful Super was and Gates's general sluggishness, it's easy to see why people fellate Explorers even with all its jank.