>>43237632I've got plenty; Pokemon has such a complex history, it's interesting to keep track of it. I've got nothing specific in mind, but...
In the original series, at least before the switch from cel animation to digital, a large majority of backgrounds were made to be dingy on purpose, to make the world feel lived in. If you pause at any indoor shot, you'll usually be able to find a few cracks in the wall/ceiling, chipping paint, or water damage.
Tyranitar wasn't originally intended to be in GSC; at least that's what Sugimori claimed. While being interviewed about his work on Pokemon, he was asked to produce a cover for the magazine he's appear in, where he created original monsters. He made it very clear in the interview that none of the 3 designs were intended to actually be Pokemon, and at best, an alternate Pokemon World.
A lot of facts are coming out about the Production of Gen 2, thanks to the Space World leak a while back; but even outside of what's in the game, it's production is probably the most open Game Freak has ever been in the development of the game. An original concept was that Johto and Kanto were part of the same country, both being provinces within (Most likely to hammer in the idea this was actually Japan and the game world was based on real world locations.)
Another interesting tidbit that the Space World demo helped display was the development of sprite artwork between the first 2 generations. Before Yellow's release, there were events held to distribute Mew in Japan; however, these special cartridges had unique sprites for Mew, not shown in any of the other games - Until the Space World Demo, which was revealed to be the same sprite. Meaning, they were working on both the sprites for Yellow a long with Gold & Silver at the same point in time.
The Gameboy Camera, which featured Pokemon Stickers, also used the Space World Demo sprites for both Pikachu and Chansey, but used the regular sprites for all other Pokemon featured.