>>40505205Some precisions about that from a french interview:
>In the past, we have already used the shared experience system and more recently, it was possible to disable this to limit the experience to a Pokémon, but we noticed that many players left the experience system all the time. shared on "ON". Seeing this, we started to wonder if there really was a need for players to put this parameter on "OFF", if it really did bring something as game functionality. Of course, we discussed the fact that some players just wanted to raise one Pokémon at a time but what came out of our exchanges was that if the players wanted to do that, why would not they take a single Pokémon with them? This is something we have not announced yet, but to make sure that the disabling of the shared experience system is not necessary, why not make sure people can change their Pokemon group where they want, when they want? In this way, if they only want to have a Pokémon by their side and focus on leveling up they can do it, or they can otherwise have a full team, all of them increase at the same time and have an easier training this way. So yes, rather than focusing on shared experience, we focused on the construction of your group.source:
http://www.jeuxvideo.com/news/1130129/junichi-masuda-c-est-difficile-de-creer-de-nouveaux-pokemon.htm