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Been making some shitmon teams lately, and honestly, a LOT of Pokemon could be made decent-good with just a few tweeks. Some that come to mind
Pokemon-
>Magcargo
New signature Ability: Molten Rock
Molten Rock basically makes Magcargo recieve all the benefits from its Rock Typing (STAB, Resists, +50% Sp. Def in Sand, Sand immunity, etc) with none of the drawbacks (None of Rock's weaknesses)
No more 2 x4 Weaknesses, and Magcargo now resists Grass and Steel.
>Girafarig
+20 Speed
+10 Sp. Attack
+10 Attack
>High Horsepower
Horn Leech
Adaptability
Now it's a uniquely typed half-decent mixed attacker with good coverage
>Sudowoodo
+20 HP
+20 Sp. Def
Horn Leech
Now it can actually take a hit, a trait not enough ROCK Types have.
>Shedinja
All points but 1 in its Defense and Sp. Defense are now allocated to Speed and Attack
Wonder Guard now has all the same benefits as Magic Guard, as well as its previous effect
>Butterfree, Beedrill, Ledian, Ariados, Beautifly, Dustox, Wormadam, Mothim
+100 BST increase to measure up against the power of newer gen Bugs
>Kantonian Raticate, Furret, Hoennian Linoon, Bibarel, Watchog
+100 BST increase to measure up against the power of newer gen rodents
General changes-
>Do away with the convoluted methods of obtaining Hidden Abilities, each Pokemon can now just be found with 1 of 3 Abilities
>Tie EV cap to BST, allowing for some worse Pokemon to allocate more to their weak points and strengths. 650 for Pokemon with BSTs of less than 300, 600 for those 300-400, 530 for those 400-450, and 510 for those 450 and above
Items-
>Eviolite
Now called "Eviolite Chunk"
Eviolite is now based on BST instead of Evolutionary stage, Activates on all Pokemon with BSTs of <410
>Eviolite Shard
Increases Attack and Sp. Attack of all Pokemon with a BST of <410 by 50%
Weather-
>Hail and Sand now do 1/10th damage to Grass Types
>Rain now restores 1/16th HP to Grass Types
>Sun now increases Grass Type's Speed by 10%
Thoughts?