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ok here's my initial thoughts on how to balance ttar
>dark pulse: true damage refreshing is removed (that's what that does, right? the wording on some of these moves fucking sucks)
>stone edge: damage reduced. instead of having separate damage values for close/long range, close range hits crit. you can move while using it
>ancientpower: shields on the second hit are wayyy the fuck lower, true damage duration reduced to 6s
>sand tomb: the wording is real confusing, i can't tell if the damage reduction is tied to the second hit or not, if it is then have the first hit apply it instead. if not then increase the buff and debuff strength from 25% to 30%