>>51783392Psychic is a type like any other and should be on a similar power scale.
Can ghost types take possession of people, eat their souls out of their body, and drag them to the afterlife?
Can electric types express Magneto level control over magnetic fields, highjack someone's nervous system on touch?
Can poison types manufacture toxins on command and to specification?
You have to draw lines somewhere, but for some reason psychic type's Overton window is skewed absurdly far in favor of making them godlike.If the toolset you're giving them is so broken as to invalidate your entire setting, you need to prune those abilities back to something reasonable.
>communicationIf any psychic can talk to humans or even just the one human, then any mystique about pokemon speech goes out the window. There are translators on every street corner and every trainer has a psychic on their team for that job. Any story that pretends it's just the protagonist doing this with his pokemon is bullshitting.
>teleportationA writer's nightmare. Shrinks your entire setting. Minimize at all costs: only for short distances, prohibitively expensive, ethical concerns (see Teleportation Paradox)
>mind readingEvery business person, politician, and competitive battler in the world now straps a Bronzor to themself to scan the minds of anyone in the room. Get rid of it. Reduce to empathic impressions or lie detection at most.
>telekinesisSafe. Scales well in power.
>mind controlBreaks society. Non-starter
>future sightYou're the writer, not them. Give psychics vague, unreliable glimpses of the future at most.
>intelligenceThey should get what every other pokemon gets. No special treatment.
The default power for any psychic should be telekenesis and the equivelant of jamming a finger into an enemy's third eye. Anything more than improved power or nuance on those abilities should be heavily restricted by species, circumstance, and settings that call for them specifically.