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Well, there's still a lot of work to be done.
But there is progress!
Now the palette stuff is stil excruciating to do.
I dont really have a good idea for user-friendly palette per map.
First of all, on the gameboy I believe the color 11 (white) maps to the leftmost color? Right now its the opposite way, which is confusing because white is usually used as the transparent color for sprites, so that when viewing the grayscale graphics it looks like it was drawn with a pen.
[11]-- [10]--[01]--[00]
But actually storing the palette using Tiled.. I feel like I need to store all the colors for a map as just a normal .png, but with the colors laid out as you want, each set of 4 giving one palette.