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>front and center on all promotional materials
>developers mention the importance of the school setting more than during interviews
>academy's 3d assets clearly have more care put into them than most of the rest of the glorified unity asset flip open world
>school teachers have more optional dialogue in the game than 90% of characters
>proceed to get completely, utterly sidelined in the actual gameplay, none of the questlines involve going back to the academy in any fashion, only reason to go back is if you're a lord nerd/really want those rewards you get from sitting through class. And also the final endgame tournament.
So did the developers have big, big plans for their nice, shiny academy only to gut it once they realized they had no idea how to make it work with the open world gameplay?