>>22824539>Champ is low-80'sYes, this is the problem.
Instead of us just quoting "B-but the survey" or spouting opinions. let's actually put some thought into this: Do you have any idea how much grinding that will require in addition with our long as fuck routes? You could adjust encounter %'s, mount of trainers, and EXP rates to make it work. As is we have to have trainers and wild encounters be less frequent, which means players will have to spend more time fighting to level up, which will require even more grinding if we have a higher level curve.
What's even having the point of a higher level curve If we are aiming to have the player level up proportional to that level curve? if the player is 75 and the opponent is 80, that's just as easy as if the player is 45 and the opponent is 50, so there's no fucking point in doing that. If you make it so the player is at level 55 and the opponent is level 70, then the player just has to grind, which isn't what we want. We want CHALLENGE, not TEDIUM. Grinding isn't challenging, it's just tedious, even more so due to the aforementioned issue with our long routes and needing to make battles less frequent.
The best solution would be to just have the AI difficulty on all trainers and wild pokemon turned up since AI scales are already built into essentials, and for trainers to have more pokemon per team.
>inb4 I get accused of being majora or some other boogeyman