>>55110918>The mechanic isn’t flawed because its more meant for immersion than actual battle mechanics.>also adds to giving value to mechanics in the game that have otherwise become mostly useless, i.e. breedingThere already exists other stats with that very purpose have have no negative effect in how the Pokémon performs in battle. There are other stats that can be introduced to expand it further. Pic related.
>>55111018Not that anon, but neither.
I don't like battling others at a competitive level. I don't even battle online unless it's with friends.
I hate mobile games, especially the gacha genre where it often has an even worse take on the IV system.
I'm actually the kind of player that those who think IVs should stay advocate. I like to get immersed in the game's world and do appreciate features in Pokémon that are lesser known or don't involve battling. I hate IVs and like
>>55111105 said, it takes me out of the immersion because there's always that thought in the back of my mind that the Pokémon I caught is suboptimal and I'd have to waste more time and resources to optimize or replace it, among many other reasons. I'd rather spend that time working on movesets to beat challenging in-game bosses that require me to think and not have to worry about performing a repetitive task hoping that my luck landed on the right number several times per attempt even with everything planned and set for the best possible outcome. If I wanted to play the RNG game, I'd go to the Game Corner or use Metronome in battle.
Individual Vaules: Nice in theory, horrible and defeats its own purpose in practice.