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Rape my incredibly original team
Lando is lead, sets Sneaky Pebbles and U-Turns out for muh mentum. He's not just a suicide lead though, since I want him to come in often and get a lot of intimidates off. Rocks are good for a team that forces so many switches through intimidate and volt-turn.
Rotom is one of the two special attackers, and thus gets a mostly offensive set. Trickscarf is trickscarf, which means he can cripple walls as well as fast physical attackers with burns, and spam his STABs.
Excadrill spins, since rocks are very bad for a volt-turn team. He also blows through Rotom-Ws who Smogonbird otherwise hates, although he's not equipped to handle scarf or max speed variants himself.
Narutoad is the other special attacker, as the team otherwise has problems with Gliscor and Skarmory and such. Extrasensory is for Venusaur, who is otherwise only even threatened by Smogonbird, more or less.
Smogonbird is just a win button, no thought required. Click Brave Bird and things die. If a boosted Tyranitar is in my face or something, I can sacrifice it to set up tailwind, which the ground and steel types appreciate.
Mega Scizor takes advantage of his mega bulk and steel/bug type to roost and handily tank some things, and provides knock off support and more u-turn. Bullet punch is obvious technician priority.
While Scizor doesn't mind paralysis as much and is immune to toxic, he can't deal with sleep and burn (especially scald) neither can the team, although smogonbird can absorb will-o-wisp. For this reason I'd sort of like a rest-talker, but rotom-w is the only one that seems viable.