Quoted By:
Arceus
>D/P remakes come out, highlight Arceus being catchable in game
>after the encounter with Giratina, MC picks up the Azure Flute before leaving DW
>After beating E4, MC encounters a descendant from the group that created the Sinjoh Ruins
>Traveled all the way from Johto after hearing what happened earlier, notices MC having the Azure Flute
>Brings MC to Spear Pillar and the event unfolds
>Reach the end of the Hall of Origin, but no Arceus
>MC and Descendant are baffled
At this point, you have to meet certain requirements to continue
>Required to see every pokemon in the Nat Dex sans non-catchable Mythicals and have D/P Trio in party
>MC then becomes veiled in a bright, white light and transported to the outskirts of Sinjoh
>Have to follow footprints in the snow to make your way to the Ruins, some lead in dead ends or cut off
>Once inside, you notice a puzzle has been set up, blocking intruders
>The D/P Trio have to be used to solve the 3 puzzles
>Using the Trio's powers are required to progress
>Palkia's puzzle is having to use its powers to move around voids along the floor to help you move forward (void spots are pre-generated from a list)
>Can also find a few plates by exploring
>Dialga's puzzle is constant time distortion so you sometimes skip forward in the puzzle or fall backwards
>Dialga's powers prevent the time jumps from occurring momentarily, allowing you to actually explore and maneuver the maze, picking up plates
>MC finally makes it to the room where the Mistri Stage is at, with Arceus standing looking at you
>But then you and your party are transported back to the Distortion World
>Have to once again traverse the terrain and allowing some dead ends containing the remaining plates
>MC sees the exit portal back to Sinjoh, but is confronted by Cyrus, who is trying to halt your exit, forcing you to battle him
>You win of course and you exit the DW back to the Mistri Stage
>You can now fight and capture Arceus
Have fun SR'ing for natures and IVs