Every fangame dev lately seems to be enamored with the idea of having an enemy that mirrors your team and every single time they struggle to play bulkier pivot based teams effectively.
I'm glad this game leans Ethan being somewhat of a tard narratively; it feels apt given how most fangame AIs struggle to use certain team archetypes well.
>>57682948kek I guess I just got exceptionally "good" RNG. He even sent out mons on faint to match my current field if it was available.
If the dev is lurking this thread, please make this a deliberate feature; it drastically improved the experience.