Quoted By:
>Edison
>He's not healing so I need one attack
>Tail Glow to make sure
>BARELY survive Meteor Mash
>Thunderbolt
>FUCK YEAH
>still have half of Steven's team to go
Claydol
>Heal to see if Solarbeam is feasible
>It is
>Claydol uses Reflect for some reason
>land Solarbeam
>barely survives
>Ancientpower crit
>barely survives
>healing range now, right?
>Solarbeam again
>Steven heals
>realize I'm retarded
>Claydol will survive after this
>I have 9 hp
>I'll be dead
>Solarbeam hits
>Solarbeam CRITS
>By the grace of Allah the fucking Volbeat lived
Cradily part 2
>I know this motherfucker doesn't have Ancientpower anymore
>heal up, Signal Beam
>kills somehow
Armaldo
>That's enough adventure for Volbeat today, I can't push my luck anymore
>Send in Perl
>Surf one-shots
And that's a wrap! This is definitely a nuzlocke to remember, especially because I really felt it catpured the spirit of a nuzlocke. I never used Lunatone, Gorebyss, or Volbeat, and those turned out to be some of the best members of my team (Volbeat especially). Sure I had to go out of my way for Gorebyss but that was worth it too. Also I didn't give Loonie proper credit yet for wrecking Drake's team (with Perl's help of course). That said this run also took quite a bit longer than my other ones because my new rule forced me to adopt a different play style. In fact, Silver and Crystal were quicker even with the grind for Red. I like having a consistent team of six throughout the entire game but there's plenty of merit to having a larger, rotating cast.
Next game is Fire Red, and I'm adding the Dupes Clause because fuck Kanto.