>>37536780Unless you have one of the few ways to mitigate traps, you just have to deal with the game dumping on you. But all of these effects are mere inconveniences, hardly rage-worthy.
PP-Zero: Carry Max Elixir
Warp > Monster House: Carry good orbs
Grimy: Carry decoy food
Explosion: Rarely matters, usually damage can be completely avoided until you're back to full HP. If your teammate steps on a trap it's completely your fault, the AI follows strict rules in RT and Explorers that are easily understood.
Any Pokemon can use these items and they aren't rare. The real issue is having moves unlinked by PP-Zero traps.