>>18481198>>18481106Another thing that I completely forgot: GF maps are usually extremely tight or snug. Cliffs and trees and stuff that box in your areas are usually right up against buildings and the like to limit walking around them and such.
This was a problem in a lot of the map, something you noticed quite obviously. This can be fixed by maybe using the lighter grass as a path in that upper part with three houses. However in the top just advancing the cliffs helps too.