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Hydreigon;
>Neutral : Tri Attack
A move that can be charged and released like Ridley's plasma breath. Each head produces an orb of either Fire, Ice or Electricity at random chance. Each orb has their elemental effects, and travel along the stage
>Side : Dragon Pulse
A move like that of Lucario's Force Palm, but DP is a consisten and can reflect projectiles back. Pushes Hydreigon back a bit and can function as horizontal recovery
>Up : Dragon Rush
A move like space animal's Up Specials and Ridley' Wing Blitz, where the move stays in place before shooting off into a direction inputted. Hits hard and is generally risky to try and exploit due to the wall of pain surrounding Hydreigon during the move
>Down : Outrage
A counter in which Hydreigon readies its heads to retaliate against any physical hits. Once one does hit, Hydreigon proceeds to batter the opponent with its three heads with double the power of the move
>Final Smash : Draco Meteor
Hydreigon flies into the background and uses the move Draco Meteor, causing meteors to fall downward from above like Ness and Lucas's Final Smash
>Floating
When Hydreigon is on any platforms, Hydreigon will float slightly above, causing any moves that hit near the ground like Donkey Kong's hand slap, although it takes longer to get back up and turn while dashing, and when hit with spiking moves while on the ground, it would function as if Hydreigon was in the air. Hydreigon can also float above water, though it can be slammed into the water