>>27240766If you ever played the game back then (or played goat format of yugioh) it was super slow and honestly kind of terrible to play against players who knew how to play. Everything revolved around removal, and there were no limits to trainers. So you could run 4 gust of wind, 4 energy removal, 4 superior energy removal, 4 bills to draw you all of these cards, 4 computer search to get you any card in your deck that you want, and more. So every turn you could attach one energy and deal like 20 damage, and then your opponent with a decent deck would promptly get rid of that and do the same. This goes on for 5+ turns until one of you gets a knockout. Then you repeat for 6 more Pokemon to get all your prizes.
The game today is based mostly on speed and getting OHKOs. The average usable Pokemon who isn't an EX has ~90 HP. A lot of the better ones have ~130+ HP. EXes are 180 HP capped(with exceptions I'll get to later), but give 2 prizes to anyone who knocks them out. So a game can theoretically end in 3 turns if you can knock out 3 EXes. Compared to the 30 turn minimum of older games. A huge improvement. Something like Shaymin EX is one of the best cards in the game right now, but is only an EX so it can give players 2 prizes to knock it out, since it can do at most 30 damage and only has 110 HP. Something like pic related is one of the best attackers in the game right now because it wins the prize trade. Its second attack can scale to 180+ damage in order to OHKO an EX with one energy attachment, take 2 prizes, then your opponent needs to knock out 6 of these before you can knock out 3 of their EXes. Or you can play denial using things like Seismitoad/Trevenant, which puts the game back to how it was back in the day of one player not being able to do anything.