>>20483124Two or three gens worth of new pokemon, well designed, with an average of five different appearances of each one (slightly different color scheme, one with small horns, rarer much different color scheme, pattern variations, etc, so that you always feel like you're seeing new pokemon). No cheap gimmicky or gag mons.
>more moves (but each mon gets about as many as in gen 4), many more moves that are specific to a few pokemon (so like less fire types getting ember; instead a few get "scorch", a few others get "combust", etc)>each npc trainer has an average of 3-4 pokemon rather than 1-2>new music (gen 1 was by far the best in my opinion, so more like that, with longer loops)>option to let the background music continue instead of playing battle music>new "template" (ya know how every game has a starting town before a non-starting town with no gym, before a third town that has the first gym? Or how every region has a department store with several levels? Or how there's always an elite 4? Yeah, let's get a new thing going)>game is more focused on exploration and finding the next objective, rather than following the rails>more detailed/realistic graphics, more variation in environment>darker color tone>slight type balancing >moves do less damage on average, which lengthens battles, but random battles are a bit less common. >much larger game world (or at least lots of purposeful backtracking and new areas becoming available), very non-linear, huge areas to explore (not just wilderness: sewers, warehouses, trainyards, etc),>items and money are rarer (so finding some is a bigger deal)>pokeballs are more expensive (on top of less money) >especially gigantic and labrynthian caves>pokemon are closer to each other in power >gameplay goes all the way to level 100 (as in, there is stuff to do all the way until then)>HMs are not moves; you just have to have a pokemon capable of that action>each gym you beat gives you access to a new HM