>>52883719https://gamefaqs.gamespot.com/boards/314257-pokemon-legends-arceus/79922851Legends Arceus Speed falls into brackets and determines your Action Speed (AS)
>5 AS = 402+ Speed>6 AS = 317 ~ 401 Speed>7 AS = 243 ~ 316 Speed>8 AS = 182 ~ 242 Speed>9 AS = 130 ~ 181 Speed>10 AS = 89 ~ 129 Speed>11 AS = 56 ~ 88 Speed>12 AS = 32 ~ 55 Speed>13 AS = 1 ~ 15 SpeedAnd that determines turn order. It's really just a Conditional Turn Based system like Final Fantasy X or Trails of Cold Steel, so you can interpret it 2 ways. Scenario: A Lv. 100 Staraptor with 10 Speed ELs will have 6 AS regardless of nature while a Lv. 100 Machamp with 10 Speed ELs will have 8 AS regardless of nature.
>you get your turn at 0 AS, subtract AS from all parties until one is 0 (Staraptor 6-6 = 0, Machamp 8-6 = 2), using a move puts you back in the timeline by # AS (Staraptor 0+6 = 6), continue subtracting AS until one is 0 again (Staraptor 6-2 = 4, Machamp 2-2 = 0)>continually add AS to see how turn order plays out: Staraptor (6) > Machamp (8) > Staraptor (12) > Machamp (16) > Staraptor (18) > Staraptor (24) > Machamp (24)You can manipulate turn order with priority/delay moves and Strong/Agile Style, which explains
>enemies sometimes getting 2 turns in a row despite the timeline stating otherwise, it didn't account for that>enemies sometimes "revenge KO"ing, that first interpretation explains it better since your Pokemon has delay from attacking while the opponent didn't even get to act (although you can play around this with priority moves).The damage formula also heavily favors defensive stats over offensive ones, so much so that move power is more important than Atk or Sp. Atk.