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You have been put in charge of implementing some new things for the next game. Executives want the game to be more exciting and has dictated a few changes. How do you do sort out the details.
1. Executives want "Super Critical Hits". You decide what they are and how they work.
2. They want another 1HKO available earlier in the game, and using different mechanics than Fissure/Horn Drill/Guillotine, etc.
3. They want another Inferno/Dynamic Punch/ Zap Cannon clone. 50% accuracy, 100 Base Power, causes some kind of status 100% of the time. It will be a new TM move with wide distribution.
4. 3 moves of your choice get their base power increased by 20 and accuracy reduced by 20. They must be relatively common moves, not stuff like Extreme speed where only a handful of pokemon can learn it.
5. Make a SpA version of Hustle. Give it to at least one existing pokemon, more if you wish.
What do you come up with?