Quoted By:
>Bullet Punch (Target Unit-Enemies-Physical Damage)
Sends itself to the target enemy dealing damage and ministunning the target. Can be interrupted if Scizor gets disabled during the charge.
Damage: 40
Cast Range: 650/800/950/1100
Stun duration: 0.4 secs
Travel Speed: 3000
Mana Cost: 145
Cooldown: 24 seconds
>U-Turn (Target Point-Enemies-Magical Damage)
Scizor charges across the battlefield and enemy units until it reaches its destination. Enemies take damage if they are in the way, bonus damage is applied if they are in the target destination. After three seconds, Scizor is sent back to its original location; same effects apply. Scizor can trigger the return at any time. Scizor is invulnerable during the travel, but will not return if it gets disabled.
Damage (while traveling): 70
Damage (reaching destination): 170
Max distance: 1085
Mana cost: 110/100/90/80
Cooldown: 25 seconds
>Sword Dance (no target-self)
Scizor gets in trance and focus its energy to double its attack for short period of time
Bonus damage: 100%
Duration: 30 seconds or three attacks
Cast point: 0.4/0.3/0.2/0
Mana cost: 100
Cooldown: 30 seconds
>Technician (passive-self)
Scizor's talents increase greatly improving its skills in battle
Bullet Punch damage increased: 80/160/320
Bullet Punch stun duration increase: 1/2/3 secs
Bullet Punch mana cost reduction: 105/65/25
Bullet Punch Cooldown reduction: 20/14/4 secs
U-Turn cooldown reduction: 21/15/5 secs
Sword Dance number of attacks increased: 4/5/6
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