>>12427495Okay! I can get behind that.
Here's Tangrowth:
Tangrowth
A big slow grappler. Essentially Zangief: Jungle Mode
>Moves:>Power WhipA powerful overhead swing. Tangrowth raises its arm and brings it down leaving a green afterimage. Direct hits will almost certainly result in a floor bounce.
>Ancient PowerTangrowth lifts both arms as large rocks glowing with a purple aura rise up around it. Two rocks fling forward at a moderate (SF2:T Hadouken) speed. Provides a 1 second buff to speed, offensive and defensive stats. Uses a large chunk of the meter to prevent spamming.
>Giga DrainAnother meter chewer. Tangrowth shoot a slow moving ball of energy that upon contact with a foe locks them in place while draining health and restoring 1/10th of Tangrowth's max health. While the ball is traveling and while the foe is being drained, Tangrowth is completely unable to move ordefend itself. This leaves Tangrowth vulnerable in the event of a miss or a well timed ally assist.
>Grass KnotTangrowth grips the gournd with both hands and sends a traveling mound of vines like a wave across the entire length of the screen. If an opponent touches the vine wave it bursts open and takes on an almost hand-like shape before ensnaring the foe and slamming them down on the ground. This powerful attack deals a fairly large amount of damage but hits harder against larger foes.
>Grapple: BindTangrowth coils both arms around its opponents and swings them over its head, slamming them down on the ground for considerable damage