>>21342225Last thing I wanna add:
While a lot of you don't care about the little things, or at least you perceive them to be "little" things that don't matter -- those subtle additions in new Pokemon games actually matter and do increase player immersion without you realizing it.
An ideal god tier Pokemon game would address the following in every game as a STANDARD from the point it's introduced:
>a detailed and rich Trainer Customization feature>secret bases>diverse array of mega evolutions>overworld flying (since ORAS introduced it with Lati@s), this would be useful in every Pokemon game to make flying more interesting and not so static>an "eye for an eye" post game, meaning that the post game is just as relevant, if not even more significant after the main plot>complicated and dense maps for players to get lost in/exploreAnyway, what I'm describing is a fantasy. My two cents, really.