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I have a problem that I would like some external input on.
In a hypothetical situation in which someone were making a PMD fan-game for the game boy color for fun, because they're a shut in with no friends and excessive amounts of free time, would you feel that having 32x32 floors would be too small for dungeons? A 64x32+ size map is possible, but the problem I have encountered in this completely hypothetical and not remotely real situation is in the map display.
for 32x32 floors the map can have 4x4 tiles and fill up the display almost perfectly, the entire floor is visible at a glance, but I'm worried 32x32 size floors might feel too small and limit the dungeon layout variety. If I decided to switch to 64x32+ size floors the entire map wouldn't be visible due to the gameboy's small screen unless I implemented a scrollable map or changed the maps tilesize. If I switched to 3x3 tiles I could display about 53 tiles of the floor, which is certainly better than being limited to 32 tile wide floors, but I think 3x3 tiles might be too small and it wouldn't be easy to make out the details of the map, like stairs and npcs and shit like that.
Does anyone have any thoughts on this? Do you think 32x32 floors are sufficient in this hypothetical and not real situation, or should I increase the floor size and reduce the maps tiles to 3x3/switch the map to a scrolling map?