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Sup /vp/? It's /tg/ here. I don't like any of the existing fan made tabletops, so I decided to go make my own. I've got the core mechanics of the game worked out, but would love to hear your guys opinion. Ideas so far:
>Game will take the same approach as the TCG, where fun comes first, then ease of play, then accuracy to the games.
Perfect emulation is NOT the goal of this game. A fun RPG to play around in the Pokemon world is. Many type interactions will be changed or thrown out completely. This isn't the video game, and it shouldn't try to be. It just needs to be able to play in a way that is recognizable as Pokemon.
>Pokemon divided into tiers
Instead of having a completely fairly unique and widely variable base stat total, there will be only 5 or 6 possible BSTs in the game. Pokemon go up in these tiers as they evolve, with baby Pokemon, Magikarp, Unown, and the like getting put in the first tier, most fully evolved Pokemon in the middle, mega evolutions above them with some of the weaker legendaries, and the extremely powerful legendaries at the top of the list. This makes it far easier for the GM to balance encounters around the party.
>Modular design of game systems
Even canonical Pokemon sources can't agree on how the mechanics of Pokemon work. Ask the question "Do pokemon forget moves automatically when they evolve?" to the TV Show, Games, and TCG, and you will get 3 different answers. As such, the game will be built in a modular manner where players can add, remove, and mix together the systems that will give the game the feel they want.
So while this system is still in the fairly early stages and things can be changed and moved around, what would YOU like to see out of a Pokemon tabletop?