>>58817373Thank you! Although I'm not sure being extra small actually offers much of an advantage anymore. Been reading up on it and I've seen conflicting evidence about the size of the pokemon's hurtbox changing based on its size. That's just something that everyone assumes to be true because of the whole thing where very small pokemon can duck under beam moves at close range, but that could easily just be the hurtbox shifting downward due to the pokemon not being as tall and the hurtbox being located in their head or something. On the contrary, I've seen clips showing that there's a big invisible hurtbox around a smaller pokemon that seemingly matches the size of the hurtbox on a larger version of that same pokemon, while all the tests I've seen of the hurtbox changing size have all been kind of flaky.
That's also how it's felt to me when using those extra small pokemon and paying attention to what attacks hit them. Bigger attacks means more range on projectiles and bigger AoEs, so unless your pokemon is so large that it has trouble hitting opponents with its attacks or getting through narrow pathways I'm not sure there's actually any advantage to being smaller if the hurtbox doesn't change. I guess it'd make them harder to notice in Ranked if their species is already small, and could potentially make it easier to hide behind benches or something. but that's not a big advantage compared to attacks hitting more easily. On the other hand, if your pokemon's species is already small then making their attacks go up to the next size breakpoint might not matter much anyway and if they're already big then they could already be at the max attack size. You could also just build around your pokemon being small by using attacks that aren't affected by size much.
Can't be sure without hitbox visualizations though. Either way, extra smalls are cute and it suits this frog so it's fine.
>>58817949Wish I could have played last season, no legendaries/mythicals sounded fun