>>34225121I haven't played USUM, but that's mainly because S/M were awful and I don't even want to imagine sitting through another piece of trash like that again. Its flaws are obvious; I mean, I can accept that some people have lower standards or prefer easier games, but you're either flat-out in denial, or SM/USUM are your first Pokemon games (and you just have generally low standards), if you can't see why people hate SM/USUM.
>Alola as a region is extremely dull; it's visually pretty, if a bit repetitive, but gameplay-wise, each island is just a narrow loop around the island without any major forks in the path; if there are, they're blocked off until you come all the way around, as opposed to normal roadblocks which only serve to keep you in a town to defeat a gym/boss/story event.>Splitting the already-small region into four islands makes it feel even smaller, especially when the majority of the first island is more or less the tutorial area, and the majority of the last island is blocked off until you beat the game.>Despite being a region set in tropical islands, there is literally zero water exploration, and every beach is strictly locked into a small wading pool>Barely any caves/dungeons; the few that exist have full-heal NPCs at every fucking door, which completely defeats the purpose of caves/dungeons.>The difficulty is an absolute joke, to the point of making X/Y look fucking stellar in comparison; The champions may be harder than in X/Y, and USUM has the Necrozma fight, but virtually every other trainer has an absurdly small amount of pokemon, and every gym being replaced by a totem battle (the challenges for which, rather than being a series of battles, are usually just baby-game-tier puzzles) with only one pokemon makes every totem battle painfully easy>Cutscenes at EVERY FUCKING TURN, most of which just serve to tell you information you already knowI'd go on, but I'm at the character limit, and Im sure Im not the only one listing these reasons.