Quoted By:
>genius sonority leak never ever
I have game design questions damn it!
I remember hearing somewhere that since Colosseum was such a short game with relatively few battles they tweaked the ai of every trainer individually, not just bosses. Was there any truth to this? Were more areas planned and scrapped early on due to the technical limitations or did they go into it with the smaller scope in mind? Why did they make one of the Hexagon Brothers brown instead of orange (though technically brown is just a dark orange anyways) to fit their rainbow theme? Why did they choose the region they did? Was it contrast with the wet and tropical Hoenn, or maybe just a random place they thought was cool yet not popular enough to be stepping on gf's toes in the future? Did they ever toy with the idea of snag balls looking different? I wanna know!