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Behold: my fix to Dynamax.
>The point of Dynamax raids are to amass large amounts of Candy XL (Big Pokemon = Big Candy).
>When catching a Dynamax Pokemon, the amount of Candy and Candy XL gained on catch is swapped (A first stage will give 3 XL with the chance of 1 regular candy)
>All Pokemon can be used in Dynamax raids, but only ones caught in a Dynamax raid can Dynamax.
>Gigangamax Pokemon create an Mega-styled aura buff for their move type when used, plus they all have an additional effect (the Galar starters can hit harder, Pikachu expands the amount of time it takes for the enemy to attack, etc.).
>1* raids are made slightly harder, 3* raids are made slightly easier, I'd like to do a Gigantamax raid before I adjust them but from the sound of things they need some major reigning in.
>Rare Candy XL drops with the same frequency as Rare Candy from regular raids.
>Either remove the 800 energy daily cap or the 1000 energy total cap (preferably both but that will never happen)
>Gigantamax Raids can drop Max Veggies, which can be made into Max Soup, which can make a normal Pokemon Dynamax or a Dynamax Pokemon Gigantamax.