Quoted By:
>tldr:
Working on fan game, implementing items, many duplicates and empty slots for padding. Do I overwrite duplicates or leave them? Do I combine similar/redundant/extraneous items to reduce item bloat in general?
Also Orre thread.
>long version:
A few people in the Orre threads have expressed interest in keeping up with this project and I'd like feedback so that the end result will be something more of you are happy with, suggestions are welcome! I've asked this before a few days ago at a different time, but I want to give more people an opportunity to respond. Obviously there's no pleasing everyone, a few responses don't speak for everyone, and at some point I have to just pick what I think is the best way to handle things.
The gen 7 item database has many duplicate entries for things like z crystals or key items that are the same thing but use a different sprite. Haven't looked at gen 8 stuff yet, for now I'm focused on maintaining compatibility with gen 7 as that's the most complete version and most people who'd care already have their pokemon in gen 7 or can get them there with the right tools. If the official index numbers don't match mine then some held items will transfer wrong.
>ideas:
1 leave item database matching official games
2 remove redundant entries/replace with new items, let held items change
3 remove/replace + provide chart, people can fix items in pkhex
4 transfer deletes held items, change items as needed (suggested by an anon)
5 keep both lists, convert everything on transfer.
Another suggestion was make a tool for people to edit their pokemon just for this. But that's more work for a feature that won't get used much if at all that has already been done better than I probably could. Pkhex exists, anyone interested in genning/injecting/editing their mons already has it and knows how to use it. Plus most aspects of a pokemon have some way of being edited through normal gameplay now so I'd rather support and improve those methods first.