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Some interesting bits for everyone who doesnt already know about them....
>Weather Moves/Abilities (Rain Dance, Sunny Day, Drought, Drizzle, etc)
Weather effects only last 5 turns and DO NOT STACK (meaning if you send out your Drizzle Politoad, switch him out next turn and then bring him back out again the next, The Rain will still only be up another 3 turns, not 5 again.). Brining in a new weather will cancel out the first one, like normal, and begin a new 5-turn clock.
>Hidden Power
It now always has a 60 BP and only deals STAB bonus to normal types, regardless of its type through IVs. Still functions the same.
>Top Tier Element Moves have been nerfed
Thunder, Blizzard, Hurricane, Hydro Pump, Fire Blast, and (maybe) Focus Blast have been reduced to BP 110, instead of 120. Solar Beam remains unchanged.
>Mid-Tier Element Moves have been nerfed
Thunderbolt, Flamethrower, Surf, Psychic, and Ice Beam have been reduced to BP 90, instead of 95.
>Status Move Accuracy have been shifted
Will-o-Wisp, Toxic, Thunder Wave, and (maybe) Sing all have 85% accuracy.
>Entry Traps
Stealth Rock damage percentage has been changed. 4x Resistance loses 2.5% Max HP, 2x Resistance loses 5% Max HP, Neutral Types loses 10% Max HP, 2x Weakness loses 17.5% Max HP, 4x Weakness loses 25% Max HP
Spikes/Toxic Spikes remain the same