>>32229774I like these, these are good.
>>32229779Basclaf looks pretty dumb. The pompadour and the guitar tail seem out of place. And, while Trebil looks good, I feel as though it strays too far from the initial parrot design, as a flamingo. Maybe have Basclef focus more on the conductor aspect of Chatot's tail (which provides an electricity pun as well) while Trebil focuses on notes. Also just have them use evolutionary stones, the being hit bit is really weird and needlessly obtuse.
>>32229787Nitemarig looks pretty good, but you ought to turn it around so the old head is still in front. Gireamer's unicorn horn and neck armor seem out of place. Also I don't really get why you chose those names-- I don't remember Girafarig being sleepbased in any particular way. If Nitemarig is the tail taking over, Gireamer, by extension, should be eradicating the second head all together. Maybe merging it with the primary head, which would lead to greater control over its powers-- no longer two individuals working in tandem, but one being with two brains. Almost like a growth? Maybe Gireamer has a longer neck, too. Giraffe and all. The necks no longer evenly divided. And, for evolution method, I'd recommend Dusk and Dawn stones.
>>32229796Qwilfish to Navabrine is good, and I like the use of Metal Coat, but Qwilfish to Koilrig seems like too big of a change. Hell, Navabrine to Koilrig is still a pretty big jump. Koilrig seems to stop being a mine, and starts being an ecological disaster. Without the oil spilling out, and with spikes on the bottom, it could be good. I kind of like the idea of a large sea mine fish with a crack in its hull, constantly worried that it might explode. You seriously nailed it with Navabrine, though.
>>32229806Good. Good name, good sexual dimorphism, all of it. Good.
>>32229816Both evolutions seem too large, and neither maintain their bagtails. If Krampuror had a greater emphasis on coal and soot in its design, I think that'd be better.