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• Items no longer have any effects, but they do show up visually on the Pokemon.
• Every single Pokemon has a unique set of perks instead of a single ability. For example, a Pokemon like Geodude could have perks such as levitating, avoiding ground based attacks and a boost to punching moves, when it evolves into Graveler it loses its levitate ability but Rollout gets a boost when used by it.
• Pokemons size and physiological strucrture are taken into account when regarding speed, defenses, and move specialty.
• True physical contact moves such as Tackle, Body Slam etc., take on certain Pokemon types instead of reaming normal. For example, a Tackle attack from a Ponyta would be a Fire attack instead of a Normal, and so on.
• Pokemon can now vary in size, shape, and color per Pokemon. Size and shape attribute to the Pokemons stats and abilities. For example a Kingler that is large may move slower but hits harder. Say its shape difference wad that its claw was larger than the average Kingler, moves which would use its claw are not stronger as well, and so on.
• Moves are no longer forgotten, but selected in the field which 4 you wish to have active on your Pokemon at any given time when not battling. Also moves now level up the more you use them in battle, and gain abilities every some odd levels. For example, a Pikachu that had been using Thundershock for quite some time may end up having an increased chance for paralysis eventually along with extra damage, Tail Whip eventually gains the ability to do damage or make the foe flinch/trip, Agility eventually raises evasiveness, and so on.
On the flip side when a move is not in on of your 4 slots you get rusty and it begins to lower in experience. Not much of an issue at lower levels, and it never de-levels a move, but at much higher levels that experience may of of great value.
• Due to the new nature of the moves themselves leveling up, EV's are removed.