>>37527512So /pmdg/ I've been working on a Mystery Dungeon tabletop sort of like DnD and not being bound to the games boundaries I am able to expand on the interior and mechanics of mystery dungeons, the only examples of this were the Waterfall Cave and Jigglypuffs backstory in Sky were some puzzles and treasure rooms were shown.
How would you imagine the witty traps and puzzles would be laid out and how would they work?
As for the story
the BBEG turns out to be a human sent to the Pokémon world and it's a Breloom who seeks to challenge Dialga and Palkia with the help of Giratina, if all goes well noone should vanish.