>>57771135>General comments/criticismsThere is inconsistency in these quests to an extent. The Zeraora poaching quest would be completely unmemorable without the talking pillars, which are clearly there for that reason, although I imagine being subjected to reams of Lin's tumblrese in mordant lowercase would not be received as a blessing by all players. Others are mixed, like the Meloetta quest, which was fun at times but a little inconsequential, with a randomised field gimmick that practically invites resets if you land on something like Underwater and don't have the mons for it. Others have interesting aspects despite being undercooked like Manaphy quest with its spooky lore or Eve/Lumi in Shaymin quest.
As implied re: Florinia, the writing is less uneven in its fundamentals than the beginning of the game, but it still sometimes gets a little too on the nose with social comment. A particularly frustrating quest in this regard was Genesect. Unlike the relatively restraint of the Luna quest, there was a lot of pedantic and lecturing dialogue from multiple characters, which made it feel like a PSA on abusive parents. Lana and Tez are sufficiently characterised as passive-aggressive and thuggish respectively, such that it's not necessary to spell out for the player what they're supposed to take away from the situation. It's a pity as I liked the concept of this plotline and particularly enjoyed Titania teaching Aya to play bass.
I will save more specific comments on individual characters and the postgame as a whole until I have finished it and have an overall picture. The only issue I would bring up is that the somewhat diffuse structure of a postgame does make it an awkward fit for the critical story material. Ultimately few players who enjoyed Reborn's main game would not be compelled to continue and chase the loose ends, but nesting vital plot and character progression in a loop of 'accept quest, do puzzle, fight boss' does reduce its momentum.