>>56837591>>56837935Side from all the other advice you've gotten, and assuming your trying to emulate the FRLG buildings you should try copying more of what they do with certain details. For example the windows on the other buildings have the blue gradient and the tan for (what I assume is) the window sill. On your buildings you outlined the window sill in the same shade as the facade of the building which makes it look flat, but there's also shading on the left of the windows and sill
I've tried mocking something up real quick
but I'm on my phone in bed so it's not perfect and your color pallet is a bit fucked from using some colors from the existing buildings with some other colors you added yourself just as one idea of how to make things more uniform while also keeping the building looking interesting and not too flat. This certainly isn't perfect, and may not be the vibe you're going for with the pillar/post on the front of the building but it's slightly more in line with the other buildings.
I'd also pay attention to small details like how many pixels are used for things like the shadows under the roofs and keep it the same, your shading was too thin and too light and it makes it barely noticable causing the building to appear to lack depth.
There's also this
>>56838858 but that will come with more practice. If you copy the existing style to learn what to do and how to do it, you can adapt it with your own style as you improve. Alternatively you can just do everything from scratch and learn as you go that way which is also fine but probably way more work than I would assume you're intending.