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>Itchy: Speed has +3 at start of battle; Attack has -3
>Doze: Speed has -3 at start of battle; Attack has +3
>Trace: Hits against opponent will hit the Pokemon sent out before it
>Clover: Raises Evasion once per turn
>Fin: Will hit a random Pokemon of the Opponent's that has yet to be sent out
>Die: You can send out Die right when a Pokemon faints and it will have +2 Defense/Sp. Defense
>Crowbar: Breaks the opponent's ability
>Snowman: Attacks that do 2-5 will now always do 8
>Stitch: Heals a random Pokemon when switched in/out
>Sawbuck: When this Pokemon is hit with a physical move, a random Pokemon of the opponent's is switched in.
>Matchsticks: A random stat is raised +2 when hit or uses a Fire move.
>Eggs: When switched in, it becomes a "double" battle, where a clone of Eggs is sent out as well, but the opponent is only allowed one, as if his side is a single battle.
>Biscuits: If the move Substitute is used, it will use of 50% of the user's hp, but take 50% of the user's hp to defeat.
>Quarters: When this Pokemon uses a move, there is a 15% chance an effect with a Baton Pass like power will occur, allowing the user to switch in. There is a 15% chance this Pokemon will faint.
>Cans: If this Pokemon uses a Physical move, it will send the opponent switched into another Pokemon at random.