>>38298195Stand Name :「Marine Marauder」
Destructive Power : A
Speed : A
Range : B
Durability : C
Precision : C
Development Potential : C
Marine Marauder, just like Clash, must stay in bodies of water. However, Marine Marauder is capable of manipulating water and making tubes of water (given enough water is around it) and travel through them. It is also capable of using them for battle as it can use these tubes to trap, distract and attack any opposing Stands. Its jaws are extremely powerful, capable of slicing through any armor and taking off any limbs clean. It also has blades on the side of its nose - which are retractable - that, if given enough speed, can slice through any material and finish off any opposing Stand (as long as said Stand cannot stop Marine Marauder beforehand)
Stand Power : Bloodthirsty
If any opposing Stand Users have been injured to the point of bleeding, Marine Marauder gains an extreme boost to its Destructive Power and Speed Stats while lowering its Precision, making Marine Marauder extremely hard to hit and endure, as well as control. Once the Stand/User has been taken care of, Marine Marauder will be more cooperative again. Bloodthirsty also allows Marine Marauder to sense any nearby injured Stands/Users in a 500m radius and will dart towards the source it has picked up.