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>Game has separate theme for each version: Scarlet focuses on modernity, technical innovation and aging forward while Violet is about the nostalgic glow of the past, the comfort of nature and less technology as well as youth’s allure.
>The legendaries are a bright orange canid with what looks like weird training wheels for back legs and a massive space colored arachnid. The canid represents “sprinting forward” headlong into technological advancement and the future, while the arachnid represents settling down and remaining “stuck in it’s ways” in it’s “web”.
>The headmaster of each school believes that they are “right” about which way the world should strive toward, and plan to use the legendary Pokémon to either advance society while forsaking the past or forsake the future to freeze the present as is.
>You play as a student that is part of a “Semester Abroad”, in which you travel the region “learning” something from the several smaller schools. These “lessons” are given to you as rewards in the form of “Tomes” and are in fact the new gimmick: you can either give a Pokémon a third type at the cost of a move slot, or a 5th move slot at the cost of it’s entire typing. The move/type depend on the type contained within the Tome.