>>51110041Super incorporates the best of ally AI in past games and more.
>no IQ, so party members now know type matchups and trap avoider>pathing is much better and they get lost less often (in Sky, the 4th member would almost always wander off on their own or get trapped when corner cutting water tiles)>AI can now use bag items for healing>maintains a distance when appropriate ranged moves are in their lineup, to avoid enemy fire while being able to deal damage themselves>Let's go together now picks up itemsMost of the QoL is more a common sense thing than casualization-- sure, you can dodge traps by manually changing tactics or use proper type matchups by turning on and off moves, but the former is ridiculously stupid and the latter's more an act of mild convenience that sometimes you're better off manually changing anyway.
The enemy AI also became a lot smarter too as a result, nothing's more annoying than a shitmob refusing to approach you when you want to conserve ranged PP.