>>35997577Fan of this shit, I'm ready for round 2
>Zoom PunchFighting; Physical; 60 BP; 10 PP; -% AC; +1 priority
>Rippling CuttersWater; Physical; 70 BP; 10 PP; 95% AC; lowers DEF by 1 stage
>Scarlet StrikeFire; Physical; 50 BP; 5 PP; 100% AC; for another turn, contact with the user will cause burns. This applies even if the move misses
>Turquoise TempestWater; Special; 70 BP; 10 PP; 100% AC; super effective on water types
>Silver ShockElectric; Physical; 70 BP; 10 PP; 100% AC; super effective on steel types
>Sunlight OverdriveGrass; Physical; 140 BP; 5 PP; 100% AC; works like Solar Beam, in which it takes a turn to charge unless the weather is Sunny, in which case the move strikes the same turn as its used
>Bubble BombsWater; Special; 120 BP; 5 PP; 85% AC; no additional effects
>Bubble LensesWater; Status; 100% AC; Burns the target
>Passing OverdriveFighting; Status; -% AC; the effect only applies if the user passes out in the same turn as the move is used. The next pokemon that is switched in has a full stats boost (+1 to ATK, SP.ATK, DEF, SP.DEF, SPD, Precision)
Ya like it?