Quoted By:
different anon who started playing clover a few days ago (just entered the crashed UFO)
few comments;
1. having a lot of fun overall, I really like how they handled the xp share that lets you rapidly operationalize new mons
2. trading seems a bit... useless or even counterproductive in early game... I had wondertraded machoma and regular traded praunch and they're both great but CONSISTENTLY hit disobedience level cap via standard progression very quickly and are unusable in gym battles or go rogue mid trainer-battle, after second gym I just benched em because they were a bit of a liability when things really mattered
big question tho;
Is this a game where you're supposed to build a "core team" or one where you're supposed to be frequently swapping in/out new mons? Most other pokemon teams in the past I recall being more of the former, but the scaling xp share here really seems to imply the latter? also with it being all OC mons, I really have no fucking idea at a glance of what has final stage evolution that I will 100% want in the future etc... yeah sure I can look it up online what something evolves to and what moves it learns later, but short of reading up on ALL the mons, you really need some frame of reference to say if X is "good" overall or just "good" relative to what you're familiar with at a given moment
^question related to how I keep finding new and interesting mons (ayylamo, crystaquil to name a few), catching them, and not sure if I want to cycle them into my current team (iguallah, midrill, clovour, nauseon, troubait, burdmen)