>>51571995>>It most certainly knows my moves.>>I'll give .>>I was using Venowatt with hat I couldn't 2HKO with the latter, but could 2HKO me back. I had to spam Para Charge ish it off with Thunderbolt once it was in KO rangeAI switched out. It could live another Para Charge but not a Thunderbolt.
>>I reloaded and taught Venowatt Flash, dropping Thunderbolt (got the TM so not an issue) - t KO range, because there was no need for that. However it did switch out once it was in Para Charge KO range.>>This proves the AI knows your moves, s use random moves, not sure about minor trainers).>>...Anonymous>>10/02/22(Su>>Either way having Wonder Guard Sprucifix breaks the game because the AI is horrible at handling it. It basically turns into an ELO choices and giving you free turns to spam Spikes/Curse/Recover.>>And I didn't feel bad abusing it for a while once I realized how cheap the AI is. But the game got too easy and boring pretty quickly.>>>51572011 # >>51572020 #>...Anonymous>10/02/22(Sun)03:27:36 No.51572011>>>51571995 (You) #>Based.>...Anonymous>10/02/22(Sun)03:29:52 No.51572020>>>51571995 (You) #>I'll let you into a little secret.>If you're dealing with an A.I., difficulty can only be "artificial".>Only human opponents can give you genuine challenge.>Most games just take the easy way out and inflate level/stats or use cheap tactics for the sake of "challenge".>In a way it's admirable that Clover avoideop out (though it sf cheap movesets, see Motherfuck and Smoxilon).>However when you design the A.I. so that it has complete information on the player, either you fight it back by looking up on their movesets (which basically renders the challenge null) or at some point you notice the pattern and start using your own cheap tactics (WG Sprucifixre are othe the genuine challenge gets thrown out of the window.>So for all the talk about clover being challenging, balanced, fair and whatnot, it really isn't and the devs need to stop saying otherwise.