>>16530552>>16530574>>16530629Done and done! I think it looks a lot better now.
The cuttable trees represent the blockage of a postgame area with resort houses and a beach that can lead to something postgame. If we don't want the beach, it can easily be covered by rocks and trees.
>>16530629As for your question, a blueprint would be nice, even if it's just a small sketch listing possibilities. I'd rather kill two birds with one stone and just go ahead and figure out all the changes before we map it out.
>>16530638>>16530804There is Shoal Cave which has some icey areas, we could expand them for more availability of ice 'mons.
>>16531116Thank you! There isn't a checklist, but having one would be nice to put in the OP.
Right now we have:
Littleroot, Route 101, Petalburg, and Dewford