>>45510659>does not suddenly make this pointless thing okayBut it makes it infinitely manageable, which is where you're missing the point of everyone who played the game and had fun with it - fretting over design choices and being an armchair developer is ignoring that the game plays fast, playing with the buffed mons is fun, forming a strategy to overcome each leader feels rewarding. A game is not a collection of disparate elements, a game is about the experience, and self-righteous crying and whining over a single element is not going to convince a single person who liked the game that it's bad.
>but radical red is such a boring experience to meThen leave it at that. You're someone with a low attention span who doesn't like the 5 minutes of grinding needed to bypass obstacles and wants to be rewarded immediately. There's nothing wrong with that, the game and likely Pokemon or JRPGs as a whole are not for you. No need for an essay other than making yourself look immensely pretentious.