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You know the drill, /vp/!
To keep it interesting, I'm going to start by posting a new move idea for each type. Feel free to comment/rate.
>Gnaw
>Normal, Phys, 20bp, 100%
>Deals light damage to opponent, but removes all stat boosts one level at a time. If opponent has no stats boosted, lowers Def -1. (i.e. Gyarados is +2 Att +1 Sp > after Gnaw is now +1 Att +0 Sp)
>Cocoon
>Bug, Status
>User wraps themselves in a chrysalis to avoid damage for a while. Raises Def and SpDef +2 each and restores 1/8 HP each turn, but the user automatically moves last and attacks at half power while under the effects. Disappears on switch out, cannot be BP'd.
>Hit 'N Run
>Dark, Phys, 70bp, 100%
>Chases after the foe, strikes, then dashes back into the player's party (e.g. U-Turn)
>Caustic Breath
>Dragon, Spec, 40bp, 100%
>Spews poisonous green flames onto the opponent, dealing damage. Has a 20% chance to lower SpDef -2.
>Static Cling
>Electric, Status
>Creates a static field that holds items in place for 3 turns. Prevents the use of moves such as Trick or Fling or abilities such as Pickpocket and Magician.
>Pixie Dust
>Fairy, Status
>Causes the target to Levitate for 5 turns, but does not change ability to Levitate (e.g. Magnet Rise). Raises SpDef +1 on Misty Terrain.
>Clothesline
>Fighting, Phys, 30bp, 100%, +3 Priority
>Deals double damage if the target is using a priority attack (ex. "Hitmonchan used Clothesline! Scizor's Bullet Punch was stopped by the surprise attack!")
>Basalt
>Fire, Phys, 55bp, 100%
>Spews quick-drying lava around the opponent's feet, hardening quickly to deal damage. Drops user's SpAtt -1 unless the user is a Fire-type. This attack deals double damage to Rock-type Pokemon.